The Light ofAETHELGARD Field Guide

Chapter 3 of 11

Skills

Skills rise by using them. There are twenty, and most stay hidden until you first try them.

All skills

Skill values run from 0 to 100 in steps of 0.1. Open Menu → Skills to see yours. A skill you have never used does not appear in the list. Pickpocket appears the first time you pick a pocket, Archery once you hold a bow, and Magery and Meditation once you learn a spell.

Gear can add up to 25 more points to a skill, for an effective maximum of 125.

The Skills panel
The Skills panel
SkillWhat it doesRaised by
SwordsmanshipMelee hit chance (45% at 0, 100% at 100) and +1 damage per 25 points.Melee attacks
TacticsMultiplies all your weapon damage, up to +50% at 100.Melee attacks
ParryingChance to block a blow: skill ÷ 2 percent, plus your shield’s parry bonus.Being attacked
ArcheryBow hit chance and +1 arrow damage per 20 points.Shooting
MagerySpell damage and healing, familiar strength and polymorph duration. Rises 2.5× faster than other skills.Casting
MeditationHow fast mana comes back.Mana regenerating
LumberjackingChance to cut logs, and logs per chop.Chopping trees
MiningChance to break ore, ore per swing, and which ores you can work.Mining
BlacksmithingSmelting ore, forging gear, and repairing your own gear.Smelting, forging, repairing
Arms LoreIdentifies magic items, improves exceptional forging and self-repair.Fighting with gear, identifying, forging
JewelcraftingMaking rings and necklaces.Crafting jewelry
EnchantingSuccess chance when binding aether into gear.Enchanting
SneakingHow rarely monsters notice you while sneaking. At 50, sneaking lets you pick pockets.Sneaking near monsters
PickpocketStealing from monsters and people without being caught.Stealing
Detect HiddenSpotting hidden chests, sneaking thieves and hidden player killers.Searching
BeggingGetting gifts from townsfolk; at 100, each person may give you a unique keepsake jewel.Asking “Could you spare something?”
Magic ResistanceCuts damage from spells and the elements by 0.45% per point: 22.5% at 50, 45% at 100.Being hit by spells, fire, lightning, frost, life-draining and elementals
FishingChance of a bite turning into a catch, and of rarer fish. Low skill brings up junk.Fishing
CookingWhich dishes you can cook, how often you burn them, and how fine they turn out.Cooking at a campfire
CampingHow fast you can make a camp secure: 10 seconds at 0, 1 second at 100.Building a fire and staying near it

How skills grow

Every time you use a skill, it may rise by 0.1. The chance is high while the skill is low and falls steeply as it climbs. The message log tells you when a skill goes up.

0%25%50% 0255075100 skill 20: about 33% per use
Skill value103050709099
Chance per use41%25%13%5%1.1%0.6%

Several things speed this up:

TipSkills slow down a lot after 70. That is normal. Mastering a skill at 100 takes long, steady play, and mastered combat skills unlock the top reputation titles.

Trainers

Teachers raise a skill by a full point per lesson, for gold. Each will teach a skill up to 50 and no further; after that you improve by practice only. The price rises with your skill, from about 34 gold at 20 to about 154 gold at 49. Each lesson button shows your current value and the price.

Training with Captain Vane
Training with Captain Vane
TeacherWhereTeaches
Captain Roderic VaneTraining HallSwordsmanship, Parrying, Tactics
Sylvie WrenTraining Hall (once you have used a bow)Archery
Mick NimblefingersTraining HallSneaking, Pickpocket (once discovered), Detect Hidden
Archmage IlvaraMage tent (once you know a spell)Magery, Meditation, Enchanting, Magic Resistance
Garrick IronhandThe forgeBlacksmithing, Mining, Arms Lore
Mara the MerchantHer shopCooking

Nobody teaches Fishing or Camping. You learn those by doing them.

Skill titles

Your title comes from your best fighting skill: Swordsmanship (Swordsman), Archery (Archer) or Magery (Mage). It shows on the character sheet, and the Hooded Stranger judges you by your best skill too.

Skill0102030405060708090100
RankNoviceApprenticeJourneymanSkilledAdeptExpertVeteranEliteChampionMasterGrandmaster

For example, a hero with 64 Swordsmanship is a Veteran Swordsman. Reaching Master (90) in a fighting skill matters: that is when the Hooded Stranger starts sending you after world bosses.