The Light ofAETHELGARD Field Guide

Chapter 9 of 11

The World

An island kingdom: a walled town in the middle, wild country all around it, and eleven dungeons and four mines to explore.

The town

Aethelgard’s town sits at the center of the island around a fountain. Four guards keep watch on the walls. Tap a door to go inside a building.

The town square
The town square
PlaceWho is thereWhat you can do
Temple of the LightBrother Aldric, Sister ElaraFree healing; a 10-minute blessing for 50g; donations for reputation.
Mara’s shopMara the MerchantBuy gear, potions, tools and cooking ingredients; sell gear, loot, fish and food; Cooking lessons.
Garrick’s forgeGarrick IronhandEnhance, repair, smelt and forge; training in Blacksmithing, Mining and Arms Lore.
Training HallCaptain Vane, Sylvie Wren, Mick NimblefingersLessons in fighting, archery and stealth.
Mage tentArchmage IlvaraReagents, magic training and the enchanter’s table. Appears after your first spell.
Fountain and storage chestPip and Old Wynn nearbySafe storage for gear, gold and materials.
Mara’s shop
Mara’s shop
The Temple of the Light
The Temple of the Light
Garrick’s forge
Garrick’s forge
The Training Hall
The Training Hall
Ilvara’s mage tent
Ilvara’s mage tent

The wilds

The world is a large island of grassland, forest, marsh, desert and snow, with the town in the middle. The further you go from town, the more dangerous it gets:

Night brings stronger versions of familiar creatures. Birds and bats fly overhead, and a bow or Lightning can bring them down.

Dungeons

Dungeon entrances show as purple marks on the minimap. Inside, the darkness lifts as you explore. Monsters and a treasure chest wait at the far end, guarded by the boss.

  • Killing a dungeon’s boss leaves its hoard for you. The lair restocks about 30 minutes later.
  • Each time you defeat a dungeon’s boss, that dungeon comes back 35% tougher and richer.
  • Monsters you kill inside come back after a minute or two.
  • Skills rise 1.5× faster underground.
A dungeon entrance in the wilds
A dungeon entrance in the wilds
DungeonTierMonstersBoss
The Orc Warren1Orcs, ratmenGnarlfang the Warlord
The Ratmen Warrens1Ratmen, giant ratsSkrix the Rat King
The Sunken Grotto1LizardmenZhar’ak the Scalelord
The Forgotten Crypt2Skeletons, skeleton archers, ghoulsLich Morthal
The Elderwood Hollow2Treants, orcsOld Thornroot the Elder
The Ogre Hold2Ogres, orcsGrumthar Skullcrusher
The Aerie of Storms2Harpies, gargoylesShrieka, Queen of the Gale
The Elemental Sanctum2Fire, air, water and earth elementalsVeyra, the Elemental Summoner
Nightmare Hollow3Nightmares, wraithsCinderhoof, King of Nightmares
The Dragon’s Lair3Ghouls, wraithsVyrmgor the Drake
The Infernal Pit3Demons, devilsAzmodrax the Pit Lord

Higher tiers lie further from town. Tier 1 is right for a new hero with a longsword and potions. Tier 3 needs your best gear.

Inside the Orc Warren
Inside the Orc Warren
Inside the Forgotten Crypt
Inside the Forgotten Crypt

Mines

Four mines (the Ironvein Mine, the Deepdelve, the Hollow Shaft and the Sunken Drift) are dug into the rock. They are full of ore veins, with orcs, rats and skeletons, but no boss or chest. A mine refills about eight minutes after you leave.

Bestiary

CreatureHealthFound
Giant rat8Near town, rat warrens
Orc archer24Orc lands
Orc26Wilds, Orc Warren, mines
Bloodmoon rat26At night
Ratman28Ratmen Warrens, Orc Warren
Skeleton archer34Crypt
Lizardman40Sunken Grotto
Skeleton42Wilds, Crypt, mines
Harpy archer44Aerie
Harpy54Aerie of Storms
Ghoul60Far wilds, Crypt, Dragon’s Lair
Nightblood orc70At night
Wraith90Edges of the world, Nightmare Hollow, Dragon’s Lair
Air elemental95Elemental Sanctum
Gargoyle98Aerie of Storms
Demon100Infernal Pit
Revenant105At night
Fire elemental110Elemental Sanctum
Ogre118Ogre Hold
Nightmare122Nightmare Hollow
Water elemental125Elemental Sanctum (heals)
Devil142Infernal Pit
Treant155Elderwood Hollow
Earth elemental210Elemental Sanctum

Bosses

BossHealthLair
Gnarlfang the Warlord170Orc Warren
Skrix the Rat King200Ratmen Warrens
Zhar’ak the Scalelord240Sunken Grotto
Lich Morthal330Forgotten Crypt
Shrieka, Queen of the Gale360Aerie of Storms
Veyra, the Elemental Summoner430Elemental Sanctum
Grumthar Skullcrusher430Ogre Hold
Old Thornroot the Elder490Elderwood Hollow
Vyrmgor the Drake620Dragon’s Lair
Cinderhoof, King of Nightmares720Nightmare Hollow
Azmodrax the Pit Lord780Infernal Pit
Queen Vermissa, the Plague Mother1,100World boss
Malgrath the Hollow King1,300World boss
Gorgrim Skullsplitter, Orc Overlord1,400World boss
Ignarax the Ashen Wyrm1,500World boss

Health shown is for a dungeon’s first visit; it rises 35% each time you clear that dungeon.